With my initial 500 point list behind me, I turned my eyes onto what I could add to this army, to bring it to 750. I crunched numbers and, after a few days of debate, decided to go with the following:
warbiker squad w/nob
Big Mek on warbike
The battlewagon would take the place of my trukk, for now, until points allowed for both. I had already briefly brainstormed what I would do for everything, while working on the initial 500 points, but now it was time to start cutting plastic.
Today, we look at the Big Mek on warbike.
This took me a lot longer to think up than my previous conversions; about a week’s time. I knew the general gist of what I was trying to accomplish, but finding the right means saw me almost putting this guy on hold. Originally, when working on my other models, I had the idea to create something similar to the beautifully cinematic scene of the Bullet Farmer in Fury Road.
I loved this part, and thought it would be cool to have an ork weirdboy, standing on the pedals of a bike with his arms out and head tilted back, energy coursing through him. If you know 40k ork rules, then you’ll know what I quickly found out; no weirdboy on warbike! No matter… because you CAN give a bike to a Big Mek!
A conventional warbike would be too small, at least as-is. Many of the additions I looked at just didn’t fit it right, especially grot tank treads, servohauler treads (I really wanted treads!). In the end, while surfing GW’s site as I often do when I am looking for inspiration, I remembered the Skaven Doomwheel. It would be perfect for a weird looking Mek Bike, with a little bit of work and a few cuts.
I started by cleaning and assembling the outer wheels. The skaven model has a lot of wood to it, so we would have to fix that. The Citadel mold line scraper made short work of the wood grain and made it nice and smooth, to go for a metal plate look.
I cleaned up the center piece and removed the support for the seat, as well as the wiring and warpstone (as seen on the right). Taking a warbike, I trimmed down enough to allow a snug fit into the center. I chose the warbike with petals already attached to the body, to allow something for our Big mek to stand on.
Next was the big guy himself. I used the legs cut from a Shokk Attack gun Big Mek and a torso cut from a savage orc; one of the two orcs in the kit holding the huge spear. While I could use the arms from the savage orc, I needed to do some small greenstuff work and reposition them, adding some muscle work. To cover the gap created by joining the two body pieces together, I made a belt from greenstuff and bits from the Shokk Attack Mek, as well as added some muscle work to smooth the transition. For the back, I mounted the big battery from the mek gun, using one of the platforms from the same kit. A warbiker wheel was swapped for the original, in the back. For the wheels, now that they were all smoothed out, I added rivets and diamond plate patches to both.
This was as far as I could go, with the kit segmented into three pieces. I glued the main three together, adding the gears to the bottom of the back. My whole idea for this character, was to have him crackling with energy. It started as a weirdboy, moving to a big mek with kustom force field. I pictured him holding two jumper cable ends together, an arch of electricity going over head. This was all before the doomwheel came into the picture, however. The wheel seemed far too big to achieve this… but what if, since it was to be made from metal, the electricity went into it and not over? I clipped off the mek’s arms at the elbows, using the prong ends from the shokk attack gun as the rest of his arms. Wrapping thin strips of greenstuff around the joint, I used tweezers and pulled at the putty until it looked like ripped flesh covering parts of the metal. I left portions of the electricity in tact, on the ends, lining them up as if to lash at the rim of the bike.
With our Mek in place, it was time to wire this bad boy up! I rolled greenstuff into two very long, thin strands and carefully looped it through the bottom of the bike, over each shoulder, and draped it slightly before connecting it to each orb end of his…..hands? Sure, we will go with hands…
Only thing left to fix was the front. I clipped off the front knobs to smooth it out and make way for my additions. At the top, I used the plate that came with the kit, connecting the two larger gears, but shaved off the skaven icon. Instead, I sanded down the back of the warbiker boss pole and fixed it atop. I created a cowcatcher using small bits of plastic rod, the large plate piece from the Ogre Kingdoms Ironblaster kit, and two claws from the Gorkanaut kit for the ends. I secured two dakkaguns from the warbike kit on each side, right above the cowcatcher, and placed a horn from the gorkanaut above it, covering where the top most knob was.
Lastly, I trimmed the top of the flag that came with the doomwheel and replaced the skaven icon with the sideways orruk banner from the orruk boar chariot kit.
Another conversion using bits from eight kits total; seems to be my magic number. I am extremely pleased with how he turned out and cannot wait to paint and field him in a couple weeks.
Next time, we will look at more bikers and a Battlewagon. Please drop me and comments or questions you may have. Thanks for reading!
Welcome back to the world of speed freaks! Last write-up saw the building process for my Bloody Skull Boyz come to a conclusion. I still need to paint them up however, and with my escalation league starting yesterday (as of writing this), I can say that I met my deadline! So, before I move into building, and doing WIP write-ups, for the next 250 points, here is what went into painting these boyz up.
Skin on the trukk boyz was done with an ink and then a series of washes. Anything with ork skin on it received a corax white spray primer coat. Once primed, I used yellow ink (from the old GW hex pots), agrax earthshade, riekland fleshshade, and then two coats of biel tan green. The bottom lips were screamer pink, pink horror, and then fulgrim pink. To emphasize the ridged lip look, I left the previous layer showing in recesses (sometimes creating my own “recess” for the look), almost dotting with fulgrim pink as the extreme highlight. I went with a hammered brass look for the spears: brass scorpion washed with agrax earthshade, followed by a light highlight of stormhost silver on the edges. The purple mohawks were genestealer purple, druchi violet, then genestealer purple again, as a highlight. Any face paint was simply pallid witch flesh flowed by some blood for the blood god, made to look like a streaked hand print.
Everything non-flesh oriented received a primer coat using Rynox Hide spray. While a full write-up of my metal process is coming, I will discuss quickly here. For my orks, I use rynox hide as a base. My goal is to get a really cruddy looking metal, so I think my leadbelcher a little more than normal for my basecoats and I DON’T get a solid coat of it, purposefully. This allows some of that rynox hide to poke through in areas. Then, I use both Agrax eathshade and nuln oil to really make it scummy looking. Then I go straight to stormhost silver only hitting where the light would cause an extreme shine, leaving the rest dingy from the wash. Wheels and pants on all the orks were done the same. I used Dark reaper as a base, washing with nuln oil, then doing a light highlight of dark reaper once more. Skulls and teeth were zandri dust, agrax earthshade and ushabti bone. Yellows were Averland sunset, agrax earthshade, averland sunset again, then Yriel yellow. Leather cuffs and straps were Doombull brown, druchi violet, then mournfang brown. On the bikes, I used palid witch flesh and then waywatcher green glaze over top.The red on all models started with a solid base of mephiston Red. Agrax earthshade was used as a shade, with mephiston red going back over as the first highlight. Evil sunz scarlet was lightly used as a highlight. The only deviation here was on any eyes. I used a faint extreme highlight of pallid witch flesh on those. Leadbelcher was used, with a piece of sponge, to create all of the chipped weathering, while sylvaneth dark was used as the dust effect.The skin on the warboss was slightly different than the rest, to make him look darker. Yellow ink, agrax earshshade, nuln oil, coeliac greenshade, athonian camoshade, and finally biel tan green made up his skin. The burnt metal on his barrels was added after my usual metal process, by doing some overlapping drybrushing. Brass scorpion, genestealer purple, and macragge blue were the three main colors. I worked them back and forth until reaching a gradient I liked, also lightly adding druchi violet and drakenhof nightshade at edges, between stages to try and assist in the fading.
That is everything! While they may have been wiped from the table on turn four, they DID manage to pull in Best Painted, at the escalation event, which is better than a gaming win for me.
Part 5 will start breaking down the next 250 points. Managed to take a peek in the Mek’s Garage and it looked like some battlewagon parts were being slung around… more to come on that, soon. As always, thanks for reading and feel free to drop any comments or questions if I missed anything.
Welcome back to another breakdown, part three of my Bloody Skull Boyz Ork army. So far we have covered most of the initial 500 point list created for an escalation league. There was only one piece left, and it certainly was the most involved and quite the journey.
I remember having this back when first buying the second edition starter set. It is a fossil that just looks out of place with kits made in this millennium- I’m not kidding, it came out July 1996 around the second edition codex; older than the wartrak (which is pretty bad these days) and the old bikers. I was determined not to look to the kit for anything, so the hunt began. Those who know me know that I shy away from most non GW bits or kits, so third party was out. It was looking like I was building this puppy from the ground up! Fortunately, I had a mountain of bits at my disposal, by this point, and some other tricks up my sleeve 😉
Remember the bike with the servohauler dome piece? Well, the idea for it spawned because I cut the dome portion off for this:
I had eyed the front grill from that kit for a while, feeling it would make for a great buggy. Having diced up a Taurox for my Trukk, I had a truck bed that I felt would work well, with the grill, to form the start. I had to modify each, seen above, to get them to connect. Cutting a notch in the back frome of the grill and then two on each edge of the truck bed, allowed them to fit together, seen below. I could already tell that this was going to be a collage from a number of different kits.
So far our kit count was two *(2).
I used frame bits from the ork trukk kit (3) to seat the wheels, cutting and trimming so they would rest flush on the sides of the truck bed.
While not shown, this was done for both the front and back wheels. The axel for each was created out of plastic rod, connecting each wheel and resting into the notch created by the ork trukk bits. The wheels for this came from the warbiker kit (4) and Mek gun kit (5); seen below.
I may have gotten a little build happy, finding a groove, and pictures went to the wayside. Not to fret, I shall explain!
The driver was pulled from the ork trukk kit, with left over bit from the frukk frame used to steady the back. The back wheel wells were created from the Mek gun kit. The two door pieces from that kit were used to create the frame for the lager pieces that made up the cover, sitting on top of them. The center platform from the mek kit was placed into the center of the buggy, to form the turret base. At this point, the buggy was really starting to piece together. Just needed to mount the gunner, engine and clean it all up a bit.
I added some piping, cut from the ork trukk turret, to stabilize the turret base. Using the rest of the trukk turret, I created a bit of a roll cage, seen to the right. It was pieced together using plastic rod, ork trukk, and mek gun bits; used to hold the turret in place and also wrapping around the engine. I snipped off the parts of the old taurox truck bed, at the tail end, to make it flush and sat the ork trukk engine in the space between the cage.
I built the rest of the turret as per standard ork trukk kit, using a warbiker dakkagun at first before swapping it out with the ork trukk gunner and big shoota. A 32mm base was used to stabilize and fill the gap between the turret bucket and the base. The driver received a head from the Megamobz kit (6) and a visor screen from the trukk kit. Finally, I trimmed off the gas tank from the ork trukk kit and fixed it onto the side. The meat of this buggy was finished!! That turret center just looked off, and unsightly, though. It was time to break out the plasticard!
Two types of plasticard were used here, plain white card from Evergreen and some diamond plate sheeting from Plastruct. I started by creating a frame sheet on each side, shaped to slide right in and neatly cover the entirety of the gap. Once in place, I cut different shapes and fixed them onto the sides. In addition to the plating, I took ork glyphs from the trukk kit and the flash gitz kit (7) and glued them on, as well. Once all plating was in place, I cut every small pieces of thin plastic rod into rivets and glued them around the edges of the plating, as seen before on my ork trukk. The final touch was adding the flag. This was made out of a flag from the Ironjawz Ardboys kit (8). I cut the beastman head out of it, fitted the skull front of a warbike in, and greenstuff gapfilled the connection points.
In the end; eight kits, one buggy! It was a lengthy build but a really fun one. With that build behind me, it was now time to put some paint to them. Part 4, to come soon, will tell a tale of a date with the warboss!
Please feel free to message if there is anything I may not have covered.
As always, thanks for reading!
Last post, we saw what went into making the first piece I completed for my 500 point escalation army; the ork trukk. What is a trukk without some boys, though? I was biding my time, waiting for the holidays to end, so I could do some massive ork buying. That was when my #plasticfriends at my local Warhammer store surprised me with this!
The ideas that I have, for all of this, are far too many to go into detail here (and I don’t want to give spoilers! You are just going to have to keep reading my blog :P). The battleforce is amazing for my project, being literally a kult of speed box. The skulls will definitely come in handy, as you will soon see, and the servohaulers… that is for another day 😉 We will discuss the boyz first, as they were a fairly simple build to do, have a lot of personality and turned out great for this project.
The first five assembled can be seen above. I took a page from my freebootaz and used savage orc heads. I was able to cut the tongues off, for some, though most were used in my freebootaz. The rest I had to sculpt with greenstuff, as the empty mouth looked odd. I also used arms from the savage orc kit, giving some of them spears. My thought in this was to outfit them with things to throw from the back of the trukk. Rules wise, they will just be choppas, but I thought they added a bit to the character of these orks. While having vehicles, I wanted to paint a picture of borderline savage orks. I imagine this tribe on a world like Gorkamorka, working with a bare minimum amount of technology. The orks on the left received loin “cloths” from the nob kit, and the front most received a Mohawk from the Necromunda Goliath kit.
I fleshed this group of ten out even further when working on the last five. More spears were brought in, plus some plating for their arms (from the nob kit). Another Mohawk was fashioned, this time from the back spine of a bloodletter. I had some black orc shields that I thought would make great masks. I added them to the heads of two orks, using the thin plates from the nob kit as a top strap. All boyz went on 32mm bases. The stances they have just are too wide for the 25mms they come with. they look silly on them, compared to the 32mm bases.
The bikes I did up were fairly easy and straight forward, as well. Most simply saw a swapped out front.
The first three bikers can be seen above. The chassis are all the same, using the core warbiker box, for these. The main change is the use of Deff Dread bits for the front. Each one came from that kit, which I now feel works perfectly for bikes. The bosspole for the Nob biker also came from that same kit. Bodies and rider arms on the regular bikers are from the normal bike kit. The nob biker arms came from the Nob kit, while the head is from numerous areas. The main head came from the flash gitz kit, while the gob was made from 3 separate pieces, cut from the shoulder decorations from Orruk brute kits. The spike Mohawk was fashioned from spikes on one of the ork boy kit shoulder pads.
More Deff Dread bits went into making the second set of bikes, utilizing the shoulders this time. The rounded piece from the servohauler grill, used for my buggy (which will have it’s own WIP writeup) was filed and placed ontop of one deff dread shoulder, while the other bike received two placed together. The third bike receive the top portion of the big clawfiend skull from the skull kit, which later received jewelers chain to make it look secured. The spears were fashioned using thin plastic rod and skulls from the skulls kit. Using a pin vice, I drilled holes into the top of each skull to allow them to slide snuggly onto the spear. The tips of the spears were just whittled to a point with a hobby knife.
Next post I will be going into the last bit of my 500 points; my scratch built warbuggy. Until then, thanks for reading
– Soph ❤